Literal Unreal

 

Face Grab

 

Face Stretch:

morphs the face in ways not limited by reality.

 

 

 

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Ziplock

 

Texture:

inspired by synesthesia, gifs visually describe the feeling of different textures.

 

 

 

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Start Stop and Go

 

Shapes:

combines an element of texture but morphs the face into shapes bound by definition.

 

 

 

001_6ps_h264H500

03

 

 

Frame Order:

Uses the same frames in multiple gifs to show how timing and ultimately understanding is altered by order.

 

 

 

 

 

 

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01

 

 

Peek-A-Boo:

playful gifs fun for the kids